The GameCube is the first Nintendo video game system to use a disc-based medium somewhat than cartridges for its games. Moving the software to disc media generally means lower development costs for the publishers, which, in turn, trickles down to the consumer not only in price, but also in availability and quality, as it’s then easier to take a look at out untested game ideas (Pikmin). Even as most other systems likewise have their games stored on discs, the GameCube’s 3-inch format is smaller than everyone else’s, and is so designed to fit in a shirt pocket as much as to deter would-be software pirates.
Though it looks like a toy, don’t be fooled: the Nintendo GameCube is a powerful video game console that rightly deserves its place among the other next-generation game systems. If truth be told, its playful, appealing design and small size (the unit is a not-moderately-cubed 6 inches) don’t seem to be the only features that set it aside from the others.
For starters, Nintendo has moderately clearly made this a game-only machine. It doesn’t try to play your CD collection, run your movies, read your e-mail, or store your MP3 files. The company has concentrated its efforts on games. All the prelaunch titles we’ve seen play smoothly, with bright, fast graphics and great sound. Nintendo says its engineers have removed traditional bottlenecks that have, in the past, slowed down processing. New components designed by IBM and MoSys, as well as a large-capacity secondary memory cache, keep instructions moving through the system’s microprocessor (MPU) at peak levels. In English: the GameCube is optimized to push speed up Even as pushing costs down; hence its position at the lower end of the price spectrum.
The GameCube is the first Nintendo video game system to use a disc-based medium somewhat than cartridges for its games. Moving the software to disc media generally means lower development costs for the publishers, which, in turn, trickles down to the consumer not only in price, but also in availability and quality, as it’s then easier to take a look at out untested game ideas (Pikmin, anyone?). Even as most other systems likewise have their games stored on discs, the GameCube’s 3-inch format is smaller than everyone else’s, and is so designed to fit in a shirt pocket as much as to deter would-be software pirates.
Of course, the main advantage of the GameCube is that it is the home field of probably the most world’s premier game designers: Nintendo. Even as powerhouses Electronic Arts and Sega make games for all systems (including this one), you’ll be able to play Nintendo games only on a Nintendo system. And Nintendo, you might recall, has been hitting them out of the park since it started with Donkey Kong. If truth be told, here’s a roll call of characters and series you won’t find on the other consoles: Mario, Legend of Zelda, Perfect Dark, Metroid, Kirby, and, of course, Pokémon. A few names that the GameCube will share with the other guys: Madden, Tony Hawk, Sonic, Batman, and Star Wars.
The system also comes with four built-in controller ports, so you’ll be able to easily plug in extra controllers and let friends join in for the multiplayer games–it’s even got a built-in handle so you’ll be able to easily move it to a friend’s house. It comes with two memory card slots for saving your progress through games, and there’s the capacity for future expansion into the world of online gaming.
In short, the GameCube isn’t an all-in-one entertainment system, and neither is it the most powerful of the modern video game consoles. But for video game enthusiasts who want to stick with their favorite characters, its value cannot be beat. –Porter B. Hall
- MPU (Microprocessor Unit): 485 MHz custom IBM PowerPC Gekko
- Graphics Processor: 162 MHz custom ATI/Nintendo Flipper
- Texture-Read Bandwidth: 10.4 GB per second (peak)
- Main Memory Bandwidth: 2.6 GB per second (peak)
- Pixel Depth: 24-bit color, 24-bit Z buffer
- Sound Processor: 81 MHz custom Macronix 16-bit DSP
- Sound Performance: 64 simultaneous channels, ADPCM encoding
- Polygon Performance: 6 to 12 million polygons per second (peak)
- System Memory: 40 MB
- Main Memory: 24 MB MoSys 1T-SRAM
- Disc Drive: 128 ms CAV (Constant Angular Velocity) system
- Data Transfer Speed: 16 Mbps to 25 Mbps
- Media: 3-inch, 1.5 GB capacity disc
- Controller Ports: Four
- Memory Card Slots: Two
- Audio-Video Output: Analog and digital
- Dimensions: 4.3 by 5.9 by 6.3 inches (height by width by depth)